Semester: Fall 2006
Credits: 3 semester hours
Classroom: Udvar-Hazy 103
Section 01: TR 10:30am-11:45am
Instructor: Curtis Larsen
Phone: 652-7972
Office: Udvar-Hazy 323
Email: larsen@dixie.edu
Office/Lab Hours:
M: 3:00-4:00
W: 3:00-5:00
F: 3:00-4:00
Description: Upper level course for students in computer science and computer and information technologies programs. This course covers the basics of Artificial Intelligence in computer software. The course introduces the broad field of AI, then specializes in AI as it applies to computer gaming strategies. Students will be required to complete several programming assignments.
If you are a student with a physical or mental impairment and would like to request accommodations, please contact the Disability Resource Center (652-7516) in Room 201 of the Student Services Center. The Disability Resource Center will determine your eligibility for services based upon complete professional documentation. If you are deemed eligible, the Disability Resource Center will further evaluate the effectiveness of your accommodation requests and will authorize reasonable accommodations that are appropriate for your disability.
Prerequisites: CS 2420
Labs: The CIT computers in Udvar-Hazy 200 and Udvar-Hazy 151 are available to students for projects associated with this course.
Resources: The text for this course is "Artificial Intelligence, A Modern Approach, Second Edition" by Stuart Russell and Peter Norvig (ISBN: 0-13-790395-2).
Reading: The student is responsible for reading the material in the text book. A reading schedule is provided with the class schedule. The student is expected to read the material before the class in which it is discussed, and to be prepared for discussions and questions.
Homework: There will be 5 projects. All assignments are worth 150 points each.
Assignments must be turned in according to the directions given in the assignment descriptions.
Late Policy: Assignments are due by class time on the date specified in the schedule. Assignments turned in after the due time are considered 1 day late. They may be turned in up to 3 school days late but 10 percent of the points are lost per day. After 3 days, assignments receive 0 points.
Tests: There will be one quiz for most chapters covered in the text, as shown in the class schedule. Quizes are worth 15 points each for a total of 105 quiz points. There will be a final exam worth 200 points. The final will likely include extensions of class projects. The student is responsible for keeping backups of all work.
There will be no late, early or makeup quizes or tests given, without arrangements made before the day of the examination.
Grading: Grades will be given according to the ratio of the students' scores to the total possible score for the class. Scores are given for homework assignments and examinations.
|
Time Commitment: Courses should require about 45 hours of work per credit hour of class. This class will require about 135 hours of work on the part of the student to achieve a passing grade. This requires at least 7 hours outside of class each week.
Cheating: Cheating will not be tolerated, and will result in a failing grade for the students involved. Cheating includes, but is not limited to, turning in homework assignments that are not the student's personal work.
You are encouraged to work in groups while studying for tests, discussing class lectures, discussing algorithms for homework solutions, and helping each other identify errors in your homework solutions.
However, each student must create and type in their own solution. Any kind of copying and pasting is NOT okay. If you need help understanding concepts, get it from the instructor or fellow classmates. But never copy another's code, electronically or visually.



